A Simple Example This example presumes that, either, 1) you have downloaded our samples database or, 2) have followed the instruction for downloading and installing the examples (see the table of contents to the left). In this simple example we will make up a small problem to get a quick overview of how PSM32 works. What does the matrix mean? The first row implies that item 1 depends upon items 2 and 4.The second row implies that item 2 depends on item 3. The third row implies that item 3 does not depend on any other item. And so on. The red cells just show the diagonal. 

You can create this matrix by clicking on the New Problem Wizard on the tool bar. In the box that appears, type the name of your problem as Simple Example. Enter the number 6 for the number of rows. Click on Next. In the new box, click on each row and enter the name of the row. Do that for each row. Don't include the 1!, 2! etc. Then click on Finish. Then you can enter the 0's by double clicking in the appropriate cells of the matrix. Double clicking in a cell will put the last number used in that cell. Initially this is 0. To put a specific number is a cell, click on that cell and type the number. To add the 1!, 2! etc., rightclick somewhere in the item name area, select Row, and then select Number. This numbers the rows. After reordering the rows by various other operations, you can always return to this order by clicking on Reset Matrix to Numbered (Control+1 (one)) Order as follows:
Partitioning You partition the problem by clicking on Partition All (Control+A). This gives you the following: The rows have been reordered and the columns reordered in the same
way. Principal Circuit To see where to make tears by using assumptions we can generate the principal circuit and tearing advice by clicking anywhere in the block and clicking on Generate Principal Circuit and Tearing Advice (Control+T) as follows:
This gives the following: The Yellow Squares (with + signs) form the principal circuit. This is the result of the program trying to find a long circuit. It tries to get the very longest circuit, but might not succeed. The tearing advice window (below) gives us details about the block we intend to tear as well as advice on where to tear. The rows in this window appear in the order you go around the principal circuit. (The circuit is completed by going from the bottom item on the list back up to the top item.) To tackle the block of items 1, 5, and 4 we must find somewhere to introduce an assumption so as to break the circuit. We ultimately want to break all circuits, but may need add more tears before we succeed. An assumption tears the use of an information item by temporarily removing its mark from consideration. This says that instead of using an item that had been determined previously, we use an assumption. Assumptions are used to break circuits so we can find a place to start. The Tearing Advice helps us decide where might be the best places to introduce the assumptions, i.e., make tears. How to use the Tearing Advice will be discussed later. Principal Circuit and Shunt The yellow marks in the matrix correspond to the circuit above, i.e., 1 goes to 5 goes to 4 goes back to 1. The mark in row 5 column 4 in the matrix corresponds to the shunt in the diagram above, i.e., 4 goes to 5. A shunt crosses from one node in the principal circuit to another. If we tear between 4 and 1, or between 1 and 5, a circuit remains, i.e., 5 goes to 4 and 4 goes back to 5 via the shunt. If we tear between 5 and 4, corresponding to the cell with the number 5 in the matrix, we, in this case with one attempt, break all circuits. If any blocks were to remain, we would tear them similarly. To indicate that a tear is to be made here, in the Tear Advice window we double click in the [ ] box next to item 5. Generally we get good results by choosing to tear a row where WS is .000. If more than one row has WS = .000, tear the row where S is lowest. Click on the Column button above if you wish to tear marks in a column so the torn item will go to the bottom. Click on the Row button if you wish to tear marks in a row so the torn item goes to the top. Click on the number in the number bar that you wish to use to identify the tear. Here we arbitrarily use 5. This replaces every mark in the chosen column within the block with the chosen number, in this case 5 as follows:. Tear Marked with a 5 We could replace the 0's in the marks in various cells signifying where
we want to tear by using larger digits than 0, i.e., from 1 to 9. To see the effect of this tear, click again on the Partition All icon. Here the program will only remove the 5 mark and repartition, and finally restore all the marks. This gives us the new order in the matrix shown below. Repartitioned With Tear Now that the matrix has been partitioned and the block torn, we see that the only mark(s) above the diagonal is within the block and is where we have chosen to tear. Since there are no 0's above the diagonal within the block, we can conclude in this case that the tear we chose breaks all the circuits. If this were not the case, click on the remaining blocks and repeat the process. Next: ABS Brake Example 

© 19952015 Problematics Contact us via email at: sales@problematics.com
